AceAddon-3.0 is a basis for addon objects. It provides shortcuts for running code on startup, embedding libraries, and creating sub-addons known as modules.
AceAddon:NewAddon(name, [lib, lib, ...])
Creates and returns an addon object. name is a string identifying the addon. No two addons can have the same name. Each lib is a string containing the name of an existing, embeddable LibStub library.
If the addon has an
:OnInitialize() method then that method is called upon
ADDON_LOADED. If the addon has an
:OnEnable() method then that method is called upon
PLAYER_LOGIN and if the addon is ever enabled after being disabled. See "Events that fire during the loading process".
-- An addon named "Example" with the AceTimer API. Example = LibStub("AceAddon-3.0"):NewAddon("Example", "AceTimer-3.0") -- This will be run when the player enters the game. function Example:OnEnable() message("Hello Cleveland!") end
Returns the addon named name. silent is a boolean that determines the behavior when an addon cannot be found — if it is true, then
nil is returned; otherwise, AceAddon will error.